Senior Level Designer

Design – Stockholm

Are you passionate about gaming, have a proven ability to create gameplay experiences and thrive to make the level design top notch? Then this might just be the job for you! Starbreeze is now looking for a Senior Level Designer to join our award-winning team in Stockholm.

As Senior Level Designer, you will be responsible for designing and implementing the levels of the game, from concept through implementation to a shippable completion. You will collaborate with the Producers and the Lead Level Designer to ensure the overall vision of the project is properly implemented in the game levels. You will be involved in all steps of the level production; from initial layout and prototyping to final gameplay implementation and optimization.

Job Tasks:

  • Act as a link between Leads and junior Level Designers to ensure seamless workflows
  • Work within the standards set for all level asset creation within the production pipeline
  • Collaborate and communicate with the Level Design team and other disciplines to maintain high quality levels
  • Contribute in meetings dealing with technical issues or tools related to all Design aspects
  • Attend and/or lead level design specific discussions regarding design reviews and identify potential issues
  • Maintain and prioritize backlogs and polish lists for owned areas of the game

You have at least 5 years experience in the game industry with at least 3 years in a Level Design role and have at least 1 shipped “AAA” title. You have a proven record of designing in game elements. Excellent knowledge of 3D modeling software, 3D editors, processes and 2D tools to create 2D maps. You are open-minded, adapt to feedback and understand iterative processes.Fluent in English, both verbally and in writing.

To be successful in this position you have a:

  • Excellent written and verbal communication, documentation skills and the ability to convey abstract concepts
  • Logical approach with a strong level of attention to detail
  • Professional communication and interaction with other members of the game production team (both internally and externally) while still keeping the overall vision of the game in mind
  • Creative, critical and analytical approach to your work
  • Ability to work well independently and within a team
  • Passion for gaming

Still reading? Great, because here comes the good part:
We offer you a position at a dynamic and rapidly growing company where we live and die by gameplay. While we grow, we want you to grow with us and to evolve in your professional development and make our games kick-ass within the gaming industry.

Sounds good? Then we can’t wait to see your resumé and meet you!
We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resumé, portfolio and a personal letter in English. All applications must include a resumé and personal letter to be considered.

Apply for this job

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Regeringsgatan 38
111 56 Stockholm
Directions

info@starbreeze.com +46 8 209 208

Why work at Starbreeze?

  • Producer Centric Organization

    The organisation is build around, and with, the production team in the center, surrounded with the other departments to enable the creation of kick-ass games.

  • In the forefront of technology

    Developing games and hardware for VR, do we need to say more?

  • Bank robbers, zombies, who knows what's coming next...

    We take ownership of the IP's we work with and have the future lined up with the worlds largest brands in production.

Culture... or is it a lifestyle?

Do you recognise yourself in the following description? If so you could be one of us!

Team Oriented – we value trust and openness; clear communication and the team result trumps the individuals performance.

Ownership – we are committed to delivering excellence, including holding ourselves and others accountable. We get sh*t done.

Solution Minded – we always present solutions, based on analysis of identified problems.

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