Senior Character Artist (New Project)
As a Senior Character Artist, you will be responsible for the creation and development as well as process and planning for all character assets. You will be involved in driving and developing the structure and setup of the content pipeline. This puts high demand on technical and creative problem-solving as well as strong visual execution. To thrive in this role, strong written and spoken communication are a must. And cross-department collaboration needs to be second nature.
As a senior member of the art department, the expectation to be self-driven and motivated is high, as you have ownership within your specific area, and the autonomy to evolve and drive it with minimum inputs if necessary.
This role is open to applications onsite in Stockholm, or remote in Europe.
Job Tasks:
Modeling, texturing, and implementation of in-game models;
Working with shaders and content setup;
Being able to follow references, concepts, and art direction while also having the initiative to take the work further independently;
Identifying functional and technical aspects of both realistic and stylised assets;
Participate in design choices and communicate with peers, managers, and vendors;
Work closely with the team and mentor junior talent, to ensure that quality is consistent and cohesive;
Maintaining and evolving the 3D asset pipeline.
Requirements:
5+ years of experience working as a Character artist within games;
Experience working on at least 2+ released AAA games, and in a Senior level role for 1+;
A great sense of anatomy, scale and proportions, materials, color, and light;
Great experience and knowledge working with shaders, pipelines, and PBR;
Knowledge and interest in both technical setups and mechanical functions;
Proven knowledge of asset creation, in-game model, UV layout, and LODs;
Great understanding of real-time graphics with proven experience in creating both realistic and stylised characters;
Good understanding of customization systems, both in their technical setup and asset authoring;
Fluent in English with good communication skills, both verbally and in writing;
Strong artistic skill set, a good sense of scale and proportions, materials, color, and light;
Previous experience mentoring artists through daily feedback and documentation;
Familiar with project management software, e.g. Jira, Confluence and Shotgrid;
Well-versed with Maya, Z-brush and Photoshop;
Great knowledge in Substance designer and Painter;
Experience of working with photogrammetry is a plus;
Great with time estimations, assessments and prioritizing;
Experience working with Unreal, Unity or similar game engine;
Ability to work in a team, communicate well and being proactive;
Structured and technical with experience in outsource management;
Have an expert understanding of game production and have a proven ability to problem-solve, schedule and monitor tasks for yourself or a small team.
Still reading? Good, because here’s the best part:
We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.
What more do we offer?
Competitive salaries with annual reviews
Private medical insurance
Annual wellness benefit
Referral bonuses
Long term incentive bonus scheme
Pension on top of salary (≈50% above collective agreement standard for Sweden employees)
Relocation support if you move from abroad to Stockholm
Ideal office location in central Stockholm
Massage sessions once a month in the Stockholm office
Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.
Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.
- Crew
- Art
- Locations
- Stockholm, Remote, France, Remote, Spain, Remote, Sweden, Remote, UK
- Remote status
- Fully Remote
What makes it Starbreeze?
-
Progress through commitment and collaboration
At Starbreeze we believe in enabling and supporting our colleagues to be successful. -
Alignment around the product
Game development is the heartbeat and we are continuously evolving how all teams and members can be an efficient part. -
We are in it for the long run.....
At Starbreeze we value everyone´s engagement and with quality in mind, we rely on everyone´s input in planning and to define the ports of our games.
One Team. A Multitude of Skills.
Do you recognise yourself in the following description? If so you could be one of us!
Smarter Together – We utilise our diverse set of experiences, competences, and backgrounds to achieve the best results.
Accountability – We are committed to
delivering excellence, including holding ourselves and others accountable. We get sh*t done.
Enable Creativity – We use fun, passion and play to explore new ideas and possibilities.
Learn and Develop – When we fail we do it quick and make sure to learn from it. Asking for and giving feedback is part of our daily routine
About Starbreeze
Starbreeze is an independent developer, publisher and distributor of PC and console targeting the global market, with studios in Stockholm, London, Barcelona and Paris. Housing the smash hit IP PAYDAY, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers. Starbreeze shares are listed on Nasdaq Stockholm.
For more information, please visit www.starbreeze.com
Senior Character Artist (New Project)
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