Technical Game Designer
As a Technical Designer responsible for weapons, you will be responsible for defining an integral component of the gameplay experience of PAYDAY with weapons, camera, mechanics, and rhythm of the combat. You are expected to design, implement and balance weapons and some 3C components to further polish the game. This is a highly autonomous role, where you will drive the combat experience from vision to implementation. You will report into our Design Lead and collaborate closely with the broader design team, art, animation, programming, and production.
Design, develop, balance and oversee the weapons in the player’s arsenal;
Drive core systems such as camera, control and character;
Work closely with animators, gameplay programmers, and other teams to prototype and implement features;
Own designs through a full development cycle from concept to release;
Use metrics, player feedback, and a multitude of diverse analytics to improve and refine the design.
Experience as a Technical Designer on 1+ title(s), preferably on a first person shooter;
Experienced with visual scripting (i.e. Blueprints, Node Graphs, etc.);
Have a passion for, and a deep understanding of, first person combat mechanics and have thoroughly played a wide variety of different titles;
Like working with hands-on prototypes, documentation and brainstorming;
Effective and productive in communicating with colleagues in a constructive and collaborative way.
Nice to haves:
Shipped 1+ AAA first person shooter game where you were heavily involved in, or in charge of, weapons and the systems that made them work;
Experience developing downloadable content for a live AAA game.
Still reading? Good, because here’s the best part:
We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.
What more do we offer?
Competitive salaries with annual reviews
Private medical insurance
Annual wellness benefit
Long term incentive bonus scheme
Pension on top of salary (≈50% above collective agreement standard for Sweden employees)
Relocation support if you move from abroad to Stockholm
Ideal office location in central Stockholm
Massage sessions once a month in the Stockholm office
Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.
Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.
What makes it Starbreeze?
Progress through commitment and collaborationAt Starbreeze we believe in enabling and supporting our colleagues to be successful.
Alignment around the productGame development is the heartbeat and we are continuously evolving how all teams and members can be an efficient part.
We are in it for the long run.....At Starbreeze we value everyone´s engagement and with quality in mind, we rely on everyone´s input in planning and to define the ports of our games.
One Team - You can't rob a bank on your own
Do you recognise yourself in the following description? If so you could be one of us!
Smarter Together – We utilise our diverse set of experiences, competences, and backgrounds to achieve the best results.
Accountability – We are committed to
delivering excellence, including holding ourselves and others accountable. We get sh*t done.
Enable Creativity – We use fun, passion and play to explore new ideas and possibilities.
Learn and Develop – When we fail we do it quick and make sure to learn from it. Asking for and giving feedback is part of our daily routine
Starbreeze is an independent developer, publisher and distributor of PC and console targeting the global market, with studios in Stockholm, Barcelona and Paris. Housing the smash hit IP PAYDAY, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers. Starbreeze shares are listed on Nasdaq Stockholm.
For more information, please visit www.starbreeze.com
Technical Game Designer
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