Senior VFX Artist

Do you want to work with an award-winning team creating content for one of the most iconic and recognized brands in the games industry? Millions of fans around the world follow PAYDAY  with passion, and the iconic masks and other art content continue to be a core part of this success.

As a Senior VFX artist you will be responsible for the creation and development as well as planning and priority of the in-game VFX assets.  You relish the challenge of working within our technology to create cutting-edge art and are as technically driven as you are aesthetically great.  The role requires you to be able to multi-task and possess good communication skills both spoken and written.

Job Tasks:

  • Creating and implementing Visual effects and to push them beyond industry standard.
  • Being able to follow references, concepts, and art direction while also having the initiative to take the work further independently.
  • Drive VFX development and communicate with peers, managers and vendors
  • Work closely with the team to ensure that quality is consistent and cohesive

 

You have at least 4 years’ experience from working as a VFX artist within the games industry. You understand real-time graphics and have worked on at least one released title. You have a proven and strong artistic skill set, a good sense of scale and proportions, materials, colors and light. You are a hands-on person with good communication skills. You are fluent in English both verbally and in writing.

To be successful in this position you are/ have:

  • Extensive knowledge of UE4 and its particle editor (Cascade) Knowledge in Niagara would be a plus but not necessary.
  • Rutin experience in creating, implementing, and optimizing VFX for games
  • Experience of Houdini and/or FumeFX in Maya/3DSMAX
  • Used to model simple shapes for FX use in Maya/3DSMAX
  • Rutin user of Photoshop for texture editing and creation
  • Experience and understanding of PBR is a plus
  • Ability to work in a team communicate well and being proactive
  • Great with time estimations, assessments and prioritizing
  • Advanced knowledge in shaders, such as vector math and basic Graphics rendering.
  • Experienced in creating your own RBD destruction simulations / Cloth simulations / Liquid simulations / Pyro simulations.

 

Sounds good? Then we can’t wait to see your resume and meet you! We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resume and portfolio in English. All applications must include a portfolio to be considered.

Or, know someone who would be a perfect fit? Let them know!

Department

Regeringsgatan 38
111 56 Stockholm Directions info@starbreeze.com +46 8 209 208 View page

Why work at Starbreeze?

  • Producer Driven Organization

    The organisation is build around, and with, the production team in the center, surrounded with the other departments to enable the creation of kick-ass games.

  • In the forefront of technology

    Developing games, do we need to say more?

  • Bank robbers, zombies, who knows what's coming next...

    We take ownership of the IP's we work with and have the future lined up with the worlds largest brands in production.

Culture... or is it a lifestyle?

Do you recognise yourself in the following description? If so you could be one of us!

Team Oriented – we value trust and openness; clear communication and the team result trumps the
individuals performance.

Ownership – we are committed to
delivering excellence, including holding ourselves and others accountable. We
get sh*t done.

Solution Minded – we always present solutions, based on analysis of identified problems.


Already working at Starbreeze?

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email
@starbreeze.com
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