Senior Lighting Artist

Do you want to work with an award-winning team by creating lighting for one of the most iconic and recognized brands in the games industry? Millions of fans around the world follow PAYDAY with passion, and the iconic masks and other art content continue to be a core part of this success.

As a Senior Lighting Artist you will be responsible for the creation and development as well as planning and priority of the in-game lighting.  You relish the challenge of working within our technology to create cutting-edge lighting and are as technically driven as you are aesthetically great.

You have at least 5 years experience from working as a Lighting Artist within the games industry. You have a proven and strong artistic skill set, a good sense of light, colors and materials. You are a hands-on person and the role requires you to be able to multi-task and possess good communication skills both spoken and written.

Skills & Requirements:

  • At least 5 years of experience in the role of Lighting Artist.
  • Experience working in real-time lighting workflows using a combination of baked and real-time lighting models.
  • Excellent debugging and problem solving skills.
  • Ability to mentor others artists and provide meaningful feedback.
  • Relevant portfolio demonstrating lighting created by you in a PBR pipeline. Clearly showing the shipped game examples of your work.
  • Sense of ownership.
  • Excellent knowledge of lighting and atmospherics.
  • Is able to find solutions to lighting problems at more complex levels.
  • Great understanding of performance and cost of lighting
  • Ability to understand technical constraints.
  • Good communication skills.
  • Ability to manage their own time within deadlines.
  • Support the high quality AAA lighting, art direction and gameplay objectives 

To be successful in this position you have:

  • Shipped PC or Console titles as a lighting artist.
  • Experience working with Unreal, Unity or similar game engine
  • Ability to work in a team, communicate well and being proactive
  • Great with time estimations, assessments and prioritizing

Plus to have:

  • Experience lighting pre-rendered film or animation.
  • Expert levels of lighting and color theory.
  • Experience working on films.g


Still reading? Good...because here’s the good part of this job ad:

We live and die by gameplay. And while we grow we want you to grow with us, evolving in your professional development whilst making our games kick-ass within the gaming industry.

Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you.  We recommend that you apply as soon as possible; selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English.  All applications must include a resumé and cover letter to be considered.


Or, know someone who would be a perfect fit? Let them know!



Regeringsgatan 38
111 56 Stockholm Directions +46 8 209 208 View page

Why work at Starbreeze?

  • Producer Driven Organization

    The organisation is build around, and with, the production team in the center, surrounded with the other departments to enable the creation of kick-ass games.

  • In the forefront of technology

    Developing games, do we need to say more?

  • Bank robbers, zombies, who knows what's coming next...

    We take ownership of the IP's we work with and have the future lined up with the worlds largest brands in production.

Culture... or is it a lifestyle?

Do you recognise yourself in the following description? If so you could be one of us!

Team Oriented – we value trust and openness; clear communication and the team result trumps the
individuals performance.

Ownership – we are committed to
delivering excellence, including holding ourselves and others accountable. We
get sh*t done.

Solution Minded – we always present solutions, based on analysis of identified problems.

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