Senior Level Artist

Do you want to work with an award-winning team by creating level art for Payday, one of the most iconic and recognized brands in the games industry?

As a Senior Level Artist you will be responsible for the creation and development as well as planning and priority of the in-game environments. You will be
involved in driving and developing the structure and setup of the level art pipeline. This puts high demand on technical knowledge and performance as well
as visual quality and experience. The role requires you to be able to multi-task and possess good communication skills both spoken and written.
As a senior the expectation to be self-driven and motivated is high, you are expected to take your specific area and evolve and drive it with minimum inputs if necessary.

Job Tasks:
  • Setting up and creating levels;
  • Composition and placement of assets realistically but also game-play focused;
  • Represent art and support Level Design in the level creating process;
  • Great understanding in how to best integrate level design wile still keeping a realistic look and layout;
  • Environmental storytelling through placement of props, buildings, modules as well as vegetation, materials and textures.
  • Good understanding of lighting, positive and negative space as well as other composition rules and guides;
  • Modeling, texturing and implementation of in-game models;
  • Working with shaders and content setup;
  • Being able to follow references, concepts, and art direction while also having the initiative to take the work further independently;
  • Identifying functional and technical aspects of real life assets;
  • Participate in design choices and communicate with peers, managers and vendors;
  • Work closely with the team and mentoring junior talent, to ensure that quality is consistent and cohesive;

Must have:
  • At least 6+ years of experience working as a 3D artist within games;
  • Experience from working on at least 2+ released AAA games;
  • A great sense of scale and proportions, materials, color and light;
  • Fluent in English with good communication skills, both verbally and in writing;
  • Great experience and knowledge working with shaders, pipeline and PBR;
  • Knowledge and interest in architecture, city construction as well as nature;
  • Knowledge of asset creation, in-game model, UV layout, LODs, Collision;
  • Great understanding of real-time graphics with proven experience in creating realistic looking in-game environments.

To be successful in this position you are:
  • Great understanding of architecture, city construction, nature and realistic environments;
  • Well versed with Maya, Z-brush and Photoshop;
  • Knowledge of working in Substance designer and Painter;
  • Experience working with Unreal, Unity or similar game engine;
  • Basic knowledge in lighting
  • Ability to work in a team, communicate well and being proactive;
  • Good with time estimations, scope assessments and prioritizing within a team structure;
  • Structured and technical.

Still reading? Great, because here comes the good part:
We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop
as a professional.

Sounds good? Then we can’t wait to see your resume and meet you!
We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resume and portfolio in English. All
applications must include a portfolio to be considered.

Or, know someone who would be a perfect fit? Let them know!



Regeringsgatan 38
111 56 Stockholm Directions +46 8 209 208 View page

What makes it Starbreeze?

  • Progress through commitment and collaboration

    At Starbreeze we believe in enabling and supporting our colleagues to be successful.

  • Alignment around the product

    Game development is the heartbeat and we are continuously evolving how all teams and members can be an efficient part.

  • We are in it for the long run.....

    At Starbreeze we value everyone´s engagement and with quality in mind, we rely on everyone´s input in planning and to define the ports of our games.

Culture... or is it a lifestyle?

Do you recognise yourself in the following description? If so you could be one of us!

Team Oriented – we value trust and openness; clear communication and the team result trumps the
individuals performance.

Ownership – we are committed to
delivering excellence, including holding ourselves and others accountable. We
get sh*t done.

Solution Minded – we always present solutions, based on analysis of identified problems.

Already working at Starbreeze?

Let’s recruit together and find your next colleague.


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