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Department

Art

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Art is a broad spectrum within game development. For us and our teams, this encapsulates concept, environment, character lighting, vfx, weapon, vehicle, prop, outsource and finally technical art. Our teams work in concert throughout production to make stunning artwork which eventually realizes into the final look and feel that players love about our games. We use Maya and Unreal 4 and are no strangers to pushing the limits of art to make beautiful, memorable experiences. 

 

Culture... or is it a lifestyle?

Do you recognise yourself in the following description? If so you could be one of us!

Team Oriented – we value trust and openness; clear communication and the team result trumps the
individuals performance.

Ownership – we are committed to
delivering excellence, including holding ourselves and others accountable. We
get sh*t done.

Solution Minded – we always present solutions, based on analysis of identified problems.


Why work at Starbreeze?

  • Producer Driven Organization

    The organisation is build around, and with, the production team in the center, surrounded with the other departments to enable the creation of kick-ass games.

  • In the forefront of technology

    Developing games and hardware for VR, do we need to say more?

  • Bank robbers, zombies, who knows what's coming next...

    We take ownership of the IP's we work with and have the future lined up with the worlds largest brands in production.

Already working at Starbreeze?

Let’s recruit together and find your next colleague.

email
@starbreeze.com
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