Department

Audio

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Ting. Bang! Pew. These are terrible representations of the amazing sounds composed by our audio team. Using the real world as a foundation, they digitally recreate the soundscapes to tie the audio to the visual. This is essential to develop an immersive and compelling world. Not only do they design the sounds but also the music in our games from the intensity of our adrenaline-fueled Payday tracks to the more twangy Western tracks in Overkill’s The Walking Dead.

 

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Culture... or is it a lifestyle?

Do you recognise yourself in the following description? If so you could be one of us!

Team Oriented – we value trust and openness; clear communication and the team result trumps the
individuals performance.

Ownership – we are committed to
delivering excellence, including holding ourselves and others accountable. We
get sh*t done.

Solution Minded – we always present solutions, based on analysis of identified problems.


What makes it Starbreeze?

  • Progress through commitment and collaboration

    At Starbreeze we believe in enabling and supporting our colleagues to be successful.

  • Alignment around the product

    Game development is the heartbeat and we are continuously evolving how all teams and members can be an efficient part.

  • We are in it for the long run.....

    At Starbreeze we value everyone´s engagement and with quality in mind, we rely on everyone´s input in planning and to define the ports of our games.

Regeringsgatan 38
111 56 Stockholm Directions info@starbreeze.com +46 8 209 208 View page

Already working at Starbreeze?

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@starbreeze.com
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