Ting. Bang! Pew. These are terrible representations of the amazing sounds composed by our audio team. Using the real world as a foundation, they digitally recreate the soundscapes to tie the audio to the visual. This is essential to develop an immersive and compelling world. Not only do they design the sounds but also the music in our games from the intensity of our adrenaline-fueled Payday tracks to the more twangy Western tracks in Overkill’s The Walking Dead.


We grow, do you want to grow with us?

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Culture... or is it a lifestyle?

Do you recognise yourself in the following description? If so you could be one of us!

Team Oriented – we value trust and openness; clear communication and the team result trumps the
individuals performance.

Ownership – we are committed to
delivering excellence, including holding ourselves and others accountable. We
get sh*t done.

Solution Minded – we always present solutions, based on analysis of identified problems.

Why work at Starbreeze?

  • Producer Driven Organization

    The organisation is build around, and with, the production team in the center, surrounded with the other departments to enable the creation of kick-ass games.

  • In the forefront of technology

    Developing games, do we need to say more?

  • Bank robbers, zombies, who knows what's coming next...

    We take ownership of the IP's we work with and have the future lined up with the worlds largest brands in production.

Regeringsgatan 38
111 56 Stockholm Directions +46 8 209 208 View page

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