Senior Economy Designer
Role Overview
The Senior Economy Designer shapes the systems that drive long-term player motivation and engagement. You will define how players progress, earn, customize, and invest in the game, owning the full player lifecycle—from onboarding to endgame and live-service retention.
You ensure that every reward, currency, and progression beat feels meaningful, fair, and aligned with both creative and business goals. You’re a systems thinker who understands player psychology, can balance strategic vision with hands-on tuning, and thrives at the intersection of design, analytics, production, and live operations.
You collaborate naturally—bringing clarity, structure, and alignment to complex design discussions.
What you´ll be doing
Own the metagame vision - define how players grow, unlock, and evolve through systems that reward mastery and sustain engagement.
Design and balance the in-game economy, covering currency generation, sinks, crafting, vendor systems, and reward pacing.
Collaborate on monetization and MTX design, ensuring offers and premium content integrate ethically and coherently with progression systems.
Define player customization systems, including cosmetics, personalization options, and long-term collection goals that reinforce identity and expression.
Shape the endgame experience, designing goals, loops, and reward structures that encourage replayability and community engagement.
Partner with analytics and telemetry teams to define KPIs, interpret behavioral data, and iterate systems for improved balance and retention.
Drive cross-disciplinary collaboration, aligning progression and economy design with narrative, art, UX, and production roadmaps.
Mentor and support other designers in systems thinking, economy design, and sustainable player engagement strategies.
Have a proactive nature where collaboration and communication with all departments of game development come naturally.
What we´re looking for
5+ years of experience in game development with a focus on progression, systems, or metagame design.
Worked at least one one live or service-based title with responsibility for progression or economy systems.
Deep understanding of player motivation, retention loops, and behavioral design principles.
Strong analytical mindset - able to interpret data, model economies, and balance reward pacing.
Experience integrating monetization in a way that enhances rather than detracts from the player experience.
Excellent cross-team communicator with proven ability to drive initiatives across disciplines.
Familiarity with telemetry tools and live balancing workflows is a plus.
- Team
- Game Design
- Locations
- Stockholm
What more do we offer? We're glad you asked!
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Flexible working hours, with core hours of 09:30-15:30 CET, to allow you to structure your day in a way that best suits you;
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30 paid vacation days per year, plus an extra 5 paid days off, plus 1 paid moving day - all on top of public holidays, of course!
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A generous occupational pension via Nordnet, typically ~50% above the collective agreement standard;
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Private healthcare, life, and accident insurance;
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A wellness allowance of 5000 SEK per year towards your wellness; whether that's a gym membership, tennis lessons, yoga classes, or whatever else you do for you!
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Bike leasing through Lease a Bike, with the cost deduced tax free from your gross salary;
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In office massage sessions monthly, free for all employees;
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A variety of fun events in office, from regular breakfasts and fika sessions, to our weekly DnD club;
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And let's not forget our new office itself - in the centre of Stockholm near a variety of excellent restaurants, gyms, and bars for those Friday after-works!
One Team. A Multitude of Skills.
Do you recognise yourself in the following description? If so you could be one of us!
Smarter Together – We utilise our diverse set of experiences, competences, and backgrounds to achieve the best results.
Accountability – We are committed to
delivering excellence, including holding ourselves and others accountable. We get sh*t done.
Enable Creativity – We use fun, passion and play to explore new ideas and possibilities.
Learn and Develop – When we fail we do it quick and make sure to learn from it. Asking for and giving feedback is part of our daily routine
About Starbreeze
Starbreeze is an independent developer, publisher and distributor of PC and console targeting the global market, with studios in Stockholm, London, Barcelona and Paris. Housing the smash hit IP PAYDAY, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers. Starbreeze shares are listed on Nasdaq Stockholm.
For more information, please visit www.starbreeze.com
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